UNBOUND

A 2D precision platformer inspired by Celeste

“As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.”

PROJECT DETAILS

THE TEAM

2 Level Designers

4 Game Artists

2 Animators

5 Programmers

PRODUCTION TIME

12 weeks half-time, ~240 hours work time

ENGINE

Unity as the level editor

TGE (proprietary game engine) as the game engine

MAIN CONTRIBUTIONS

Creating and iterating upon second half of level 2 and the entirety of level 3

 Set dressing parts of level 1, 2 and 3

Creating the trailer for the game

 Member of the player, enemy and feedback task forces. I was heavily involved in the metrics and balancing of the player movement

Playtesting and bug finding

PROJECT HIGHLIGHTS