“As a wrongfully imprisoned monkey, you break out. Navigate through a hazardous, futuristic city to escape your pursuer and reach an off-world colony.”
PROJECT DETAILS
THE TEAM
2 Level Designers
4 Game Artists
2 Animators
5 Programmers
PRODUCTION TIME
12 weeks half-time, ~240 hours work time
ENGINE
Unity as the level editor
TGE (proprietary game engine) as the game engine
MAIN CONTRIBUTIONS
Creating and iterating upon second half of level 2 and the entirety of level 3
Set dressing parts of level 1, 2 and 3
Creating the trailer for the game
Member of the player, enemy and feedback task forces. I was heavily involved in the metrics and balancing of the player movement