WARLOCK ACTIVITIES

An isometric adventure inspired by Death’s Door

“The castle grounds have been overrun. Use your combat prowess to defeat the enemies and reach your master. He needs his baguettes!”

PROJECT DETAILS

THE TEAM

2 Level Designers

4 Game Artists

2 Animators

5 Programmers

2 Audio Designers

PRODUCTION TIME

8 weeks half-time, ~160 hours work time

ENGINE

Unity as the level editor

TGE (Proprietary game engine) as the game engine

MAIN CONTRIBUTIONS

Creating and iterating upon level 1

 Set dressing level 1

 Member of the features and metrics task forces

Heavy involvement in player movement and mechanics

Creating the trailer for the game

Playtesting and bug finding

PROJECT HIGHLIGHTS