SPITE: BLEEDING SKIES

An action RPG inspired by Diablo III

“After being summoned by the gods, fight to stop a heinous cult trying to bring destruction and disruption to the peace among mankind.”

PROJECT DETAILS

THE TEAM

3 Level Designers

5 Game Artists

3 Animators

6 Programmers

3 Technical Artists

3 Audio Designers

PRODUCTION TIME

8 weeks half-time, ~160 hours work time

ENGINE

Unreal Engine 5 as the editor

Bean (Proprietary game engine) as the game engine

MAIN CONTRIBUTIONS

Creating and iterating upon level 2

Set dressing level 2

Member of the features, metrics and narrative task forces

Playtesting and bug finding

PROJECT HIGHLIGHTS