An isometric adventure inspired by Death’s Door
“The castle grounds have been overrun. Use your combat prowess to defeat the enemies and reach your master. He needs his baguettes!”
2 Level Designers
4 Game Artists
2 Animators
5 Programmers
2 Audio Designers
8 weeks half-time, ~160 hours work time
Unity as the level editor
TGE (Proprietary game engine) as the game engine
Creating and iterating upon level 1
Set dressing level 1
Member of the features and metrics task forces
Heavy involvement in player movement and mechanics
Creating the trailer for the game
Playtesting and bug finding